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插件
名称: |
AuthMeVelocity |
英文名称: |
AuthMeVelocity |
来源: |
转载 |
类型: |
管理 安全 基础 |
支持版本: |
1.21.1 1.21 1.20.X 1.19.X 1.18.X 1.17.X 1.16.X 1.15.X 1.14.X 1.13.X 1.12.2 1.12.1 1.12 1.11.X 1.10.X 1.9.X 1.8.9 1.8.8 1.8 1.7.10 1.7.2 |
支持服务端: |
Spigot Paper Purpur Folia Velocity |
前置插件: |
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原帖地址: |
https://modrinth.com/plugin/authmevelocity |
下载: |
https://modrinth.com/plugin/authmevelocity |
支持语言: |
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要求
- Paper或Folia 1.20+
- Velocity 3.3.0+
- Java 17+
特点
- 阻止您的玩家在登录之前执行命令
- 强制玩家进入的第一个服务器为 Auth 服务器
- 在本地登录时将玩家发送到另一个服务器(AuthMeReloaded 本身就有此功能的错误)
- 防止玩家在每次加入安装了 AuthMe 的服务器时都必须重新登录
- 从 Velocity 获取对 AuthMe API 的访问权限
- 与 FastLogin(AutoLogin 支持)和 MiniPlaceholders(兼容
设置
- 下载最新版本的插件
- 在 Velocity 上安装 AuthMeVelocity-Proxy
- 在安装了 AuthMeReloaded 的 Paper 服务器上安装 AuthMeVelocity-Paper
- 启动 Velocity 并进行服务器设置 config.conf。
Config
- # AuthMeVelocity | by Glyart & 4drian3d
- advanced {
- # Enable debug mode
- debug=false
- # Ignore blocking of commands and chat messages to 1.19.1 clients with a valid signed key
- # When trying to block these executions, the proxy will kick the player out.
- # This option allows you to prevent the plugin from trying to block these executions,
- # avoiding the player to be kicked out
- ignore-signed-players=false
- # Attempts to get a valid server in SendMode Random
- random-attempts=5
- }
- # List of login/registration servers
- auth-servers=[
- auth1,
- auth2
- ]
- commands {
- # Sets the commands that users who have not yet logged in can execute
- allowed-commands=[
- login,
- register,
- l,
- reg,
- email,
- captcha
- ]
- # Sets the message to send in case a non-logged-in player executes an unauthorized command
- # To deactivate the message, leave it empty
- blocked-message="<red>You cannot execute commands if you are not logged in yet"
- }
- ensure-auth-server {
- # Ensure that the first server to which players connect is an auth server
- ensure-auth-server=false
- # Selection Mode of the player's initial server
- # TO_FIRST | Send to the first valid server configured
- # TO_EMPTIEST_SERVER | Send to the server with the lowest number of players
- # RANDOM | Send to a random server
- send-mode=RANDOM
- }
- send-on-login {
- # Selection Mode of the server to which the player will be sent
- # TO_FIRST | Send to the first valid server configured
- # TO_EMPTIEST_SERVER | Send to the server with the lowest number of players
- # RANDOM | Send to a random server
- send-mode=RANDOM
- # Send logged in players to another server?
- send-on-login=false
- # List of servers to send
- # One of these servers will be chosen at random
- teleport-servers=[
- lobby1,
- lobby2
- ]
- }
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